Izuku Midoriya (I)

Midoriya is all about analyzing a situation and making the most out of his opportunities. The only problem is he isn't used to his new powers yet so he has to rely on his knowledge to succeed in battle. Similar to his mentor All Might, Midoriya modifies attacks using his enhances.

The first enhance allows Midoriya to survive a potentially lethal attack, but only if he uses his knowledge to anticipate the attack correctly. By guessing the correct attack zone of his opponent's next attack, he is able to reduce it's speed by three! 

The second enhance of Midoriya allows him to add ten damage to his punch attack. This can make any punch attack a very real problem for his opponent. There is one serious draw back though, the cost of adding all that damage is discarding all the cards in your hand. This will leave you complete open to a counter attack on your opponent's next turn. 

Izuku Midoriya (II)

Izuku Midoriya is now starting to gain control of his newly acquired quirk, One for All. His new technique, Full Cowling, allows him to power up his entire body all at the same time. Making him stronger and faster than ever before, but it is very demanding on his body and something he can't use all the time.

Midoriya's first ability is an Enhance that requires him to discard a card, but it increase the speed of his punch attacks by one and the damage of them by three! This turns any ok punch attack into a very real threat for his rivals.

His second ability is a response that can only be used once per turn. It requires committing a foundation and triggers after you check a copy of a foundation you already have in play. You then get to build the checked foundation. This ability will mean Midoriya is always gaining more resources during the turn and adapting his game plan accordingly.

Izuku Midoriya (III)

Izuku Midoriya has been hard at work training up his newly inherited quirk, One for All. After inflicting massive damage to his arms, he now has learned how to incorporate his legs into his fighting style. 

Midoriya's first ability is a free Enhance that gives his Kick or Punch attack plus one damage for each character card in your stage. This means his Kick and Punch attacks are always getting plus one damage and can get up to plus 4 damage! Even better, his character card only has a three difficulty so it is easier to build than other character cards.

His second ability is a Response that is only useable once per turn, but that means it works on both your and your rival's turn. It triggers after you play a Kick or Punch card and you then pick to give the card either Breaker two or Stun two. The only restriction is that you cannot give an attack a keyword it already has. This means when Midoriya is making things difficult for his Rival both on offense and on defense.

The final ability is a free Enhance that is only playable once per game. It lets you draw a card for each character card in your stage. Again, this means you will always draw a card, but could end up drawing four cards! This ensures that you'll find the attacks you need to finish your rival off or that you have cards in hand to survive their next attack turn. Either way, Midoriya is prepared for any challenge!

Izuku Midoriya (IV)

In his battle agains Overhaul, Izuku Midoriya pushes beyond his limits to save Eri. With the help of her quirk, Rewind, Midoriya is able to use One for All at 100% the entire battle. No matter how much damage he does to his body, Eri keeps returning him to his previous state. He may have fewer cards in hand each turn and move a little slower, but he hits hard and can overcome any rival!

Midoriya's first ability is a free Enhance that gives his non-Throw attack with the Punch or Fury keyword Powerful: 4! It also allows him to discard one card from hand in addition to momentum to pay the cost of the Powerful ability. This means he doesn't even need momentum to give his attack plus 4 damage! If he has momentum then his attacks are going to get even bigger!

His second ability is a free Response that triggers after your Rival's Combat Phase begins. It lets you draw 3 cards and then discard down to your printed hand size. If you have no cards in hand then you draw 3 and keep them all. It is only when you have 3 or more cards in hand that you will have to discard down to 5 total cards in hand. However, you get to select which cards you discard, so make sure to always hold the right block zones! This ability is to illustrate Eri rewinding and refueling Midoriya in battle well beyond his normal limits.